Tuesday, 22 January 2013
Combinations
Whether you call it a combination, a sacrifice, a maneuver, or a forced variation, it's an essential part of the game. Ask a few chessplayers why they play, and you're bound to get a variety of answers. One says for the competition. Another says to keep my thinking processes in shape and yet another says for the beauty. That last answer may raise some eyebrows. What could possibly be beautiful about moving little wooden pieces on a checkered board? Chess, in fact, has very little to do with little wooden pieces. It is more the manipulation of complex geometric patterns to achieve a definite goal. These patterns take many forms and vary according to the ingenuity and skill of the players. One of the most fertile areas for beautiful patterns is the combination. Combinations are one of those things that are easy to spot, but hard to define. Emanuel Lasker defined them as a net of variations. In the rare instances that the player can detect a variation or net of them which leads to a desirable issue by force, the totality of these variations and their logical connections, their structure, are named a combination. And he who follows in his play such a chain of moves is said to make a combination.
A combination is a sequence of forcing moves with a specific goal and grounded in tactics. A sacrifice is likely to be present and Botvinnik, among others, says is always present. The purpose may be anything from a defensive resource to a mating attack, from a small positional advantage to a gain of material. Essential to most combinations, and a reason for their popularity, is surprise: the series of moves differs in form from the kind of continuation normally to be expected.
A combination is a forced variation with sacrifice. It seems that this is both an exact and a simple definition. A combination must not be confused with a forced maneuver. There are two kinds of maneuvers: positional, when the opponent's moves are not forced, and forced. Then what is the difference between a combination and a maneuver? A forced maneuver is a forced variation without sacrifice.
Whether you consider a certain variation to be a combination, a maneuver, or something else, familiarity with recurring tactical themes will improve your game.
In a well-planned game, combinations appear quite automatically; it is often possible to reduce them to certain simple types and therefore you can train your imagination, you can learn to combine by making these constantly recurring maneuvers the object of your study. The essential for the student is to play over and study again and again what he has learned until it becomes part of his very self.
In the following puzzle, it is White to play. Try to find the best or most beautiful winning combination.
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